KA Raid strats

Everquest2 Kunark Ascending Raid strats

Marked for being unsure about this part

Lost City of Torsis: Ashiirian Court [Raid]

Captain of the Guard T1

  • Breaks the tank’s shield
  • Increases AoE damage on script, squishy people joust out (can be healed through)


<Trigger R="Captain of the Guard prepares himself to inflict duress" SD="Joust" ST="3" CR="T" C="Lost City of Torsis: Ashiirian Court [Raid]" T="F" TN="" Ta="F" />

A Black Reaver: a Torsis remnant T1

  • The person who gets the course has to joust away from the raid members
  • Summons adds
  • Respawns if it’s killed while someone is cursed or an add is up
  • A Torsis remanant final boss spawns


A Gyrating Green Slime T1

  • He casts “Corrosive Gunk” and roots itself, it’s AE blockable. If it’s not blocked or jousted he puts a detriment on the player and after 8-10 increment it kills. 


A Black Reaver: Lord Ghiosk T2

  • Same mechanic as with the T1 reaver + Boss fight:
  •  Lord Ghiosk will summon adds and targetlock players within 20m 
  • If the adds are close to him/(being aggrod by the same player?) they use Cooperative strike, which is a huge damage. Either heal through it, or have the off-tank standing 20m away (entrance) and get the adds while the MT holds the boss. 
  • Too many adds will inflict too much damage


Ruins of Kaesora: Ancient Xalgozian Temple [Raid]

The Strathbone Runelord T1

  • He casts “Cull the Enemy” and puts a curse on a few players. Those players can’t cast spells (autoattack is fine) until they are cured. Failing to stop results in a huge increase of incoming damage. 
  • He puts a powerdrain detriment on the raid, can be cured. 


Chomp T1

  • Summons adds that need to be killed
  • He casts Bloody bite that needs to be jousted
<Trigger R="Chomp prepares to unleash a nasty bloody bite" SD="Joust 20" ST="3" CR="T" C="Ruins of Kaesora: Ancient Xalgozian Temple [Raid]" T="F" TN="" Ta="F" />

Valigez, the Entomber T1

  • Summons adds that need to be killed


Sentinel Primatious T2

  • Only appears if the first 3 bosses were killed without a raidwipe. 
  • He heals himself when a raid member dies. 
  • Has the same curse mechanic as The Strathbone Runelord


<Trigger R="Sentinel Primatious' Runelord's Supression hits YOU" SD="Stop Stop Stop" ST="3" CR="T" C="Ruins of Kaesora: Ancient Xalgozian Temple [Raid]" T="F" TN="" Ta="F" />


  • He has the same joust as Chomp (can be healed through)


<Trigger R="\&#35;FF6600Sentinel Primatious prepares to unleash a nasty bloody bite to all those nearby in his thirst for blood!" SD="JOUST" ST="3" CR="T" C="Ruins of Kaesora: Ancient Xalgozian Temple [Raid]" T="F" TN="" Ta="F" />

Crypt of Dalnir: The Kly Stronghold [Raid]

Brutius the Skulk T1

  • Detriments and curses need to be cured



Danarium, the Crypt Keeper T1

  • Lays down bone piles that need to be killed
  • The bone piles do damage to the raid and add a damage reduction to a named. 


The Lumpy Goo T1

  • Periodically gets a detriment that needs to be dispelled
  • Summons adds that split in 2 if not killed quickly


Gorius the Grey T2

  • At 95%-85%-….-35%-30%-…-15%-10%-8%-6%.. health he ports to one of the 4 tubes. At the point, call pet off.
  • Summons Minor adds, if 3 is up summons a Major add that deals too much damage, better to avoid that. 
  • Lever script: at least 2 people needed to do it. At the start of the fight, they switch all swicthes into upward position. When the boss goes into a tube, the person in charge has 4 seconds to switch the 2 corresponding switches down, and pull the lever on the side. 
  • The person in charge may get a black screen, a backup player is needed to continue to run the script when that happens. If the boss stays in the tube for longer than 4 seconds, it starts to get ticks, with each tick upping his damage output. 


Arcanna'se Spire: Order and Chaos [Raid]

Shanaira the Powermonger T1

  • There is 4 different script during the fight, depending on the boss’ health.
  • 100%-75% health, she is doing increased damage when the yellow text indicates it


<Trigger R="Shanaira the Powermonger's fist grow thick ice" SD="Frontal" ST="3" CR="T" C="Arcanna&apos;se Spire: Order and Chaos [Raid]" T="F" TN="" Ta="F" />


  • 1 person from the raid will get rooted, the whole raid will have to move away from that person (~15m)


<Trigger R="Shanaira the Powermonger begins to look for (?&lt;type&gt;[A-Za-z]+) to spread her venom to" SD="${type} - move away" ST="3" CR="T" C="Arcanna&apos;se Spire: Order and Chaos [Raid]" T="F" TN="" Ta="F" />


  • 75%-50% health, a raid member’s illusion will spawn, and only that raid member can kill it.
  • 50%-25% health, the tank will get randomly stifled, (tanks have to fight for aggro to keep the boss away from hitting the raid).
  • 25%-0% Mages need to stand ~25m away from the raid or they kill the people within that range. Booksworn adds will spawn, mages need to kill them. 


<Trigger R="Shanaira the Powermonger begins to look for mages to spread her venom to" SD="Mages out" ST="3" CR="T" C="Arcanna&apos;se Spire: Order and Chaos [Raid]" T="F" TN="" Ta="F" />


  • Note: Burning him too fast will blurr the line between the scripts, and make them occurs even after it’s past the aforementioned health thresholds. 


Botanist Heridal T1

  • Plants and mushrooms will spawn during the fight. The tank has to keep the named away from them until the mushroom is dead, after that bring it close to the plant and kill that. The plant isn’t damageable until the name is close, but if it takes damage while the mushroom is up, the name heals back up. 
  • All players can cast on the move during this fight. 


<Trigger R="Plants sprout up around the room. They will need to be dealt with carefully!" SD="Kill Plants" ST="3" CR="F" C="Arcanna&apos;se Spire: Order and Chaos [Raid]" T="F" TN="" Ta="F" />

Guardian of Arcanna'se T1

  • At 95%-85%-….-35%-30%-…-15%-10%-8%-6%.. health the named will change colors.
  • There is 2 room on the sides, with an azure (blue) and emerald (green) statue. 
  • When the boss changes color, the same colored statue has to be destroyed before the name reaches the next triggering health threshold. 
  • Adds will spawn, they inflict high damage, need to be killed.
  • Note: the key to this fight is to know when and what to dps. 


Memory of the Stolen T1

  • At 95%-75%-55%-35%-15% health the person with the highest DPS will get a curse. It needs to be cured 3 times before the next triggering health threshold.
  • Substitute YOURNAME with your character’s name. 


<Trigger R=".*?A Curse of Aggravation is inflicted upon YOURNAME*" SD="Joust" ST="3" CR="T" C="Arcanna&apos;se Spire: Order and Chaos [Raid]" T="F" TN="" Ta="F" />


  • Adds will spawn one after the other, it has to be charmed and pulled away from the raid. It roots itself at some point and explode, killing everyone within it’s range. 


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